We recently chatted with Blizzard designers Julian Love and Justin Dye about Diablo Immortal's world design, mechanics, and other topics. When Diablo Immortal was initially announced in November 2018, it didn't get the greatest reception. Fans weren't happy that Blizzard was turning to the mobile market, and had fears of microtransactions and pay-to-win features bogging down the game. Since then, Blizzard has done a lot to quell any fears that players might have, and Diablo Immortal has gone from the black sheep to bell of the ball, with two successful closed alphas and a ton of love, both critically and from fans. As the game continues its second alpha test period, we got the chance to sit down with Senior Combat Designer Julian Love and Senior Narrative Designer Justin Dye of Blizzard, We spoke about Diablo Immortal's design, narrative, and how the team was excited to return to some of the biggest moments in Diablo's history for a game that may already be one of the best Android...
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